Added an option to flip all faces of a body object. Added buttons to the script which create a new scene. Fixed a bug which caused some objects to be placed at an incorrect location during assembling. Fixed a bug which caused objects with multiple sub objects (split in Inventor) to be assembled multiple times at the same location. When creating an align model, it is not automatically saved anymore, preventing the file from being overwritten. Added option to delete all objects which are not marked as green. Assemble standalone parts into final model. Add nearby objects to high res model for AO baking. Name modifying for Substance Painter "match by name" baking. Convert materials to FBX compatible materials. Supports Unwrella for automatic unwrapping. Fuse objects (collapse, attach) without destroying the explicit normals. Fix flipped faces using automated re-import. Automatically import high poly and low poly from supplied directory.
#Unwrella manual
The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script. It works around various bugs in 3ds Max, maintaining the explicit normals at all times. Results can only be viewed as previews, they cannot be saved.InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. The demo versions are fully functional and include all features and settings.
#Unwrella free
UV-Packer 2.11 is free for all customers and can be downloaded from the 3d-io customer area.Ĭheck out the demo for either Unwrella or UV-Packer and compare them to your current workflow speed. In some cases, it can be even dozen of times faster: much more important is the fact that UV-Packer 2.11 will pack in less than a minute a half million polygon-scene, where default UVW packer simply refuses to work. UV-Packer 2.11 currently beats in both speed and stability the current host uv-packing solutions by many times. The latest build of UV-Packer includes therefore different optimizations which immensely increase the uv packing speed. What's new in UV-Packer 2.11 for 3ds Max?ĭuring the last weeks we have intensified our research and invented new methods for better productivity. You no longer need to spend hours moving, rotating and scaling your maps in order to utilize the whole mapping area – UV-Packer does it for you in a second. UV-Packer is a fast and exact UV Utility for every CG artist’s 3D-Toolbox! Based on Unwrella’s superb unwrapping technology, UV-Packer takes all your UV Parts, calculates their sizes and proportions and distributes them in the most optimal way on the UV panel. Optimal UV-packing solution for Autodesk 3ds Max Learn More | Purchase Unwrella UV-Packer 2.11 for 3ds Max
#Unwrella update
Download the update from the 3d-io customer area. This is a free update for all Unwrella 3 users. Using, for example, hard surface unwrapping method, 3d artists can now create and pack their mapping data many times faster than in the past. The scenes with 50k+ polygons and dozens or hundreds of UV shells are still the blocker for the default host application UVW-Unwrapper. The latest release pushes the uv-packing speed up to maximum possible level. The new free update for Unwrella offers exactly what many artists has been asking for: uv-packing speed! We have been working hard to optimize the most complex calculations for the unwrapping and packing workflow. Unwrella is an exact unwrapping plug-in for Autodesk 3ds Max and Autodesk Maya.Ī single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. Unwrella 3.18 and UV-Packer 2.11 for Autodesk 3ds Max has been updated and both come with the huge uv-packing speed improvements! Unwrella 3.18 for 3ds Max